W: There was the old Phoenotopia Flash game, of course, but that's it. During freelance years I used to work on 2~3 small projects at a time, but after work on the Phoenotopia: Awakening commenced, I decided to go full-in on it! Like any creative, I have tons of half-developed game projects that were abandoned due to lack of ability or interest.Ī: A bunch of smaller titles that either aren’t really worth mentioning or have never been released. Q: Of the titles that are publicly released, there's just two: Phoenotopia:Awakening and the Phoenotopia Flash game before that. ![]() PE: What other titles have you worked on? That's progress! Anyways, a few years after becoming friends with Quang, he started working on the old Phoenotopia and asked me to write the music. ![]() But each song was a learning experience, so I'm grateful even if some of them make me physically cringe now. Of course, the first few songs (or first few dozens) were. I would frequently trawl audio forums and articles to teach myself audio production, and I came up with half-baked song ideas here and there throughout the years. W: Growing up I learned piano and violin, but it was only in college that I started getting into music-making and recording. ![]() Couple years passed, and in our graduation year we managed to finally win that 1st place, which I took as a sign to take the leap and become a full-time game artist! So I started doing some freelancing in my free time. Surprisingly, we ended up coming in 5th place! That made me realise that this could actually be a realistic job prospect, which was of course exciting since I always loved games. At that time, I doodled a bit here and there, but I didn’t really consider myself the artistic type. The team I joined already had all the roles filled, except for the artist position, so I didn't have much choice in that regard. First year, I joined simply because students that took part in it were sometimes excused from lessons. I chose Computer Science as my major, worked as a software engineer for a while, and when the conditions became right, jumped completely into indie games development.Ī: In my high school, we had an annual game jam. As unformed as my destination was, it still guided my career choices. At this point, the road to indie games development was a complete mystery to me and you didn't have as many resources online as you do today. So I carried this as a goal throughout middle school, highschool, and college. What's not to like?Īt some point early on, I realized I wouldn't be content just playing games, I had to make them as well. ![]() Games let you travel the world on a budget, visit fantastical locations, fight monsters, shoot guns, and wield swords. Their stories and the gameplay really captivated my imagination. Games were more fun than school, friends, movies, TV, etc. Q: When I was a kid, games were the best thing I had going on. PE: What's your background in Game Development? How did you get into making video games? W: I'm Will, aka sillythewilly, and occasionally I like to make music in my free time. In charge of all the artsy stuff for Phoenotopia. We're a small indie team, so that means I handled the programming, level designing, and some other stuff.Ī: I’m Anna/Pirate. Q: I'm Quang, lead developer of Phoenotopia. PE: Introduce yourself and let our readers know who you are and a little about yourself?
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